Skip to main content

RandomNoise

Because sometimes your art needs a little chaos — but with receipts.


🧠 What Is This Node?

The RandomNoise node in ComfyUI exists to do exactly what it says on the tin: generate random noise.
But it’s controlled random noise — think “chaotic energy but on a leash.”

By feeding it a noise seed, you can dictate exactly which unique noise pattern will be generated. Use the same seed, and you get the same noise every time. Change the seed, and the randomness changes — but in a way that’s still reproducible for later.

This node is a staple in AI image generation pipelines because noise is the raw clay from which diffusion models sculpt your masterpiece. Without it, you’ve got nothing but empty latent space (and a very confused model).

RandomNoise

🧩 Primary Purpose in Workflows

  • Initialize a latent space with structured randomness.
  • Ensure repeatable randomness for experiments.
  • Provide a reproducible starting point for diffusion, upscaling, or other latent-space operations.
  • Make your workflow feel like a controlled science experiment, even if it’s actually artistic chaos.

🔌 Input Parameters

noise_seed (integer)

  • Purpose: Determines the exact random noise pattern generated.
  • Acceptable Range: 0 to 0xffffffffffffffff (which is 18,446,744,073,709,551,615 for the mathematically curious).
  • Default: 0 (which is basically the “meh, just give me something” option).
  • Behavior:
    • Same seed = identical noise every time.
    • Different seed = new noise pattern (within the bounds of the same resolution & latent space).
  • Why It Matters:
    • Reproducibility is critical if you want to A/B test your prompt, sampler, or scheduler settings without the noise pattern changing.
    • If you don’t care about reproducibility and want every run to be unique, just randomize this value.

💡 Pro Tip:
If you’re doing batch renders and want slightly different results while keeping composition similar, start with a fixed seed and increment it between runs.

📤 Output Parameters

noise (tensor)

  • Type: Latent noise tensor.
  • Shape: Matches your model’s expected latent dimensions (commonly [batch_size, channels, height, width] in latent space).
  • Content: The generated noise pattern dictated by your seed.
  • Use Cases:
    • Feed into a sampler node (e.g., KSampler, SamplerCustomAdvanced).
    • Combine with image-to-latent conversions to create variation in outputs.
    • Layer in additional control inputs like ControlNet to steer noisy chaos into structured beauty.

⚙️ Workflow Setup & Best Practices

  1. Basic Setup:

    • Place RandomNoise before your chosen sampler.
    • Make sure the noise matches the resolution/latent space of your model.
  2. Reproducibility Runs:

    • Lock your noise_seed to a single value while tweaking other parameters.
  3. Exploratory Runs:

    • Randomize or increment noise_seed to explore variations without touching your main prompt.
  4. Paired Experiments:

    • Use identical noise across different models to compare how each handles the same “raw material.”

🧪 Prompting & Artistic Tips

  • Keep seed locked when testing subtle prompt wording changes — otherwise, you’re testing both prompt and noise.
  • Want structured chaos? Combine RandomNoise with a ControlNet preprocessor.
  • For animation workflows, keep seeds consistent frame-to-frame for smoother transitions (unless you want visual jitter).

🔥 What-Not-to-Do-Unless-You-Want-a-Fire

  • Don’t feed noise tensors into nodes expecting fully rendered images. They’ll either throw errors or produce abstract art you didn’t ask for.
  • Don’t set an invalid seed (outside the acceptable range) — you’ll get errors faster than you can say “uint64.”
  • Don’t assume the noise output is scaled for RGB. This is latent noise, not displayable pixel data.

⚠️ Known Issues & Quirks

  • Large seeds can be valid but may feel unpredictable if you’re used to smaller seed numbers.
  • Different models at different resolutions will produce completely different results, even with the same seed — because resolution changes the noise tensor’s dimensions.
  • If your workflow resolution changes mid-run (don’t ask why), you’ll need to regenerate the noise to match the new size.

📝 Final Notes

The RandomNoise node is a bread-and-butter utility for anyone doing procedural generation in ComfyUI.
Used properly, it’s a powerful tool for creative control.
Used improperly, it’s just… well, noise.